Brought to you by the award-winning creators of Brothers: A Tale of Two Sons.
A heartfelt and emotional love story with a happy ending.
A heartwarming and moving adventure.
Meet Greta and Felix, whose one wish is to be able to hold hands.
With the power of love, their wishes come true, but only for a short while before their magical world is ruined by the greed of the wicked Queen. Weakened by their heartache, the young lovebirds’ hopes of a happy ending are now dashed – but they never give up. Bravely rebelling against the Queen, they set out on a quest of epic proportions – in search of a hero who may be able to save them.
You can play as Greta or as Felix, as you follow their story, which unfolds over four beautifully crafted, hand-drawn animated chapters.
Each chapter takes us on a journey through unique locations, filled with meaningful story elements, clever puzzles and intense battles.
Explore fun, imaginative levels where you can explore and solve puzzles, be clever and communicate to each other, and set Greta and Felix on their quest to find the hero who will set them free.
Love & friendship collide as you play, learn, collaborate, and be creative.
A narrative adventure game with heart-warming and unique characters and an unforgettable story.
Romance, friendship, and heartbreak. Brilliantly, beautifully animated.
With over 45 characters and over 300 unique hand-drawn frames, Greta and Felix are truly brought to life through the power of animation and expressive characters.
Explore fun and imaginative levels, clever puzzles, and fights between the good and the bad. Greta and Felix will explore new locations, solve puzzles and communicate with each other.
Discover what it means to love and be loved.
Empowering dialogue and meaningful choices make this a unique and profound game with a very special story.
Every Chapter is a unique experience and a sequel or prequel to Brothers: A Tale of Two Sons.
Brothers: A Tale of Two Sons — Part 1 picks up where the story of the first Brothers: A Tale of Two Sons ended, with Greta and Felix as the main protagonists, but also with many new characters.
Brothers: A Tale of Two Sons — Part 2 picks up where the story of the first
A young explorer is on a journey of discovery deep into the underground. Without torches, he needs to find light sources to keep up with his progress.
Press Any Button: The Game is a puzzle platformer developed by a small indie team from Portugal.
Why is the game being Kickstarted?
The current version of the game is still in a very early development stage. We want to take it to a next level with additional visual features, art, gameplay elements and more. We have also designed a server application that will be able to run the game on a network of computers and allow anyone to play the game from the internet, even if they don’t have a copy of the game. This project has always been about creating a fun and short game while still offering something new. After the first version of the game, we will continue to add more content and features to the game.
How will the game be funded?
Kickstarter is a great way to show the world that your vision and idea for a game is worthwhile and deserves attention. It is also a great way to provide funding for the game, since Kickstarter allows you to set a goal for the financial amount you want to raise. We have set a minimum goal of $4,500 (600€). The more money you raise, the more stuff you can unlock in the game! We have also set a maximum goal of $10,000 (1,500€) to make sure the game will be completed on time and successfully funded.
We have also made the rewards and stretch goals more detailed, so everybody knows exactly what he or she is getting for his or her money. However, at this moment we cannot guarantee exactly what we will offer for each pledge and what stretch goals will unlock. Since Kickstarter is an online site, we can not give an exact number of guaranteed stretch goals that will unlock.
Do I need to be an «early bird» to win the game?
Absolutely not. We still have big plans for Kickstarter. We want to offer cool rewards to the people who pledge first, but at the same time we want to make sure that we have time to complete the game. We want to make sure the game is polished, stable, and a fun game that everyone can enjoy.
How much time do you estimate to complete the game?
We have a 3 year development time plan. With this estimated time, we should be able to complete the game and be able to release it
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With no clear release date, it’s taken a while for Ascend Online to reach the public. But once it does, what can you expect? Just what the title promises, a fast-paced Action RPG with tons of content and no microtransactions. So we asked the developer, Axial Games, to explain what it means.
What about your latest title has been a challenge?
The concept for the game was to create something that people would be afraid of but want to play. Which is a pretty tall order, to some degree. Games that are scary usually revolve around the dark and are very often played for free by a single player. We were looking to tap into a different market.
So how did you go about it?
We created a fantasy world with lots of orcs, goblins, zombies, mutants and other things that run in packs. We’ve also built a great combat system, with real-time melee and ranged combat.
How would you describe the basic mechanics?
You control a character of four basic attacks: a melee attack, a ranged attack, a jump attack and a dash attack. You can equip four special abilities called Stats. For example, you can use Athletics to sprint faster, or give yourself a Strength bonus when attacking. The stats grow with your level, so over time you’re able to use abilities that increase damage, stamina or focus, etc.
The classic RPG elements are also present, like random level generation, enemy types and map locations. But the combat system is very unusual. There are only three basic button combos: hit, hold and slash, and in normal fights you have a lot of options to attack and use your special abilities. But in the future there will be a lot more choices, more abilities and special moves that can only be used in certain situations.
The game has a fast-paced combat, and it looks like a quick game to play. What do you mean by this?
You can play one-on-one, team, or even cooperate with your friends, and with bots. The battle system is fun and frantic, and one of our goals is to make combat quick, easy and intuitive. Because we know that people like playing with others, and would want to fight in groups.
In the beginning there’s a tutorial that’s simple enough to follow. As you progress through the game, the tutorials grow more complex.
The other main key to the game is its open-
Lets get stuck in!
Phase 1 — Installing Windows 95 and Internet Explorer
1. Not for those with a Windows NT base system.
Windows 95 consists of only two files.
instal.exe — installs the 1995/96 version of IE
config.dat — changes settings on the screen
The «vbox550a.exe» program allows you to start IE from the DOS shell and execute one command — «unpack» and «patch», which apply the files «instal.exe» and «config.dat» to the «vbox550a.exe» files.
So without anything else, we simply «unpack» and «patch». So lets do that.
2. «windows\sys\CONFIG.SYS»
This file contains system-wide settings for the virtual machine, including the path to the drivers. Run «textedit.exe» in the folder where «vbox550a.exe» is installed to see the settings of CONFIG.SYS:
textedit.exe «windows\sys\CONFIG.SYS»
Locate the CD line:
cd 0; # not cd vax650;
Remove the /c parameter (for «close») after «open:» i.e.
open:c,r — the open command of Win95 starts IE with no window.
— the open command of Win95 starts IE with no window.
Remove the
Skip the Explorer.Txt file (see Later)
Save the whole config file
Repeat for the next label and remove the redundant cd 0; #
Remove the «C:\dos>» line
hit Enter
Unpack the installer, adding the lines
«C:\BIN»
msdos «C:\BIN\instal.exe»
«c:\del.bat»
«C:\BIN\del.bat» # delete the rest of the config.dat file
and run the patch, adding the lines
patch \
c:\del.bat
\
E\VISCO\IE2\IE3\bin
c:\patch.bat
—
Durazno (CPTM)
Durazno is a train station located in the city of Durazno, in the state of Mato Grosso, Brazil.
The station is located in the downtown area of the city and is mostly served by trains that stop there in both directions.
History
It was opened in 1924 and is located in the neighborhood of General San Martín, which is one of the most populous areas in the city. The station is named after the nearby Durazno Avenue.
Before the station was constructed there was already an important local railway, the BRGM, which passed through the entire area.
In the 1980s, the station received two renovation projects, involving the construction of the platforms and the remodeling of all of the interior, as well as the installation of an elevator. There is also a small lot in front of the platform, which is where part of the platforms are located, which is where many travelers pass through.
Status as a stop
The station is a major stop for passengers destined to Mato Grosso do Sul.
Its busiest day in 2019 was Monday with 826 people boarding the train to São Luiz and 795 to São João del Rei.
The station has the following categories of service:
CTE-MT (Cronotário), same rules as others high level trains in Brazil: capacity up to 4 coaches, 40 people maximum per car, nor a toy train, and alcoholic drinks are allowed.
CTE-MT (Corredor Expressa do Sul), same rules as others, there is an
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Minimum:
OS: Windows 7, Windows 8, Windows 8.1, Windows 10
Processor: 2.2 GHz
Memory: 2 GB
Graphics: Any AMD or Nvidia GPU with 1GB of VRAM
DirectX: Version 9.0
Network: Broadband Internet connection
Storage: 6 GB available space
Additional Notes:
The game is compatible with Steam.
Recommended:
Processor: 3.0
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